This is the room with the stair pillar you have to bomb to proceed. This matches the room where you first meet Baby Dodongos in the final game, but without the side rooms, scarecrow, or Armos puzzle to get to the next part of the dungeon. Additionally, there are three pillars separating the skull from the central platform. There are four exits or alcoves on each side of the room, instead of three, and they're all well in front of the Dodongo skull. This is the main room of the dungeon, noticeably longer than the final version's. The offsets in the ROM (F-Zero included) for the scene and its rooms are in the table below. This dungeon was also present in the iQue leak without its collision data. It looks like an earlier form of Ganon's Tower. As the name implies, it's perhaps the first dungeon area the developers ever designed.
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